![]() Kids will GO BIG skating and snowboarding like the pros as they SHRED on the game’s innovative board controller to over 60 songs, featuring a mix of current radio sensations from A Day To Remember, Jimmy Eat World, Switchfoot, Vampire Weekend and more, to breaking artists including The Soft Pack, Sleigh Bells, Surfer Blood and Foxy Shazam among others.īut wait a minute! What good is a list of in-game music if you can’t see how it translates into the game? We’re glad you asked because Activision has joined forces with some of Tony Hawk: SHRED’s partners and talent to release exclusive gameplay music video trailers featuring the in-game personas of top athletes: Tony Hawk, Travis Rice, Torah Bright, Lyn-Z Adams-Hawkins and others. revealed today the in-game music lineup for this month’s upcoming release of Tony Hawk: SHRED – the latest entry in the best-selling action sports video game franchise. Hawk's primary focus now is on Tony Hawk's Pro Skater HD, something he hopes he'll be able to build upon through DLC characters and levels from other Tony Hawk's Pro Skater games.Activision Publishing, Inc. Prior to that, some people had tried to do skating games, but they were just copying us." Thrasher: Skate and Destroy, anyone? Honestly, I was happy that skating had come so far as a genre in video games that you could have two main titles. "I appreciated that someone could come out with a new control scheme for a skaterboarding game. EA would ultimately bail on the franchise after its third installment - though EA hasn't publicly said it wouldn't return to Skate in the future - but Hawk lauded the series for its unique control scheme. Hawk has no hard feelings toward the Skate series. It read your every motion." And if you're one of those individuals hoping for another peripheral-based skateboarding game from the vert champ, don't hold your breath. I really do feel like the board we created was ahead of its time. Tony Hawk: SHRED is the sequel to the 2009 Tony Hawk: RIDE arcade game and at the same time the eleventh installment of a skater cycle signed with the name. stunts during the X Games, as well as from his popular video game titles. ![]() So I thought it was really time to do something new and peripheral-based games were very big right then and I felt like we could do something that is more revolutionary - that's what we set out to do. World-famous skateboarder and father Tony Hawk met with President Obama at the. " Skate was coming into play and that really split the market for us. "It was mostly because the series had gotten really diluted," Hawk said. ![]() But I'm proud of the idea and I'm glad we took a chance because it was something bold to try and it was bad timing in the end."īut why make a board peripheral in the first place? Hawk said it's because of the dominance of peripheral-based gaming at the time - remember Guitar Hero? - the introduction of the Skate series, and because the Pro Skater series had become "diluted." But by the time Shred came out, the peripherals were fading away, so it was bad timing in that respect, I guess. "I thought Shred was the game I wanted Ride to be, because I really felt like the board was more than just a skateboard, and it could be used as a snowboard. Its sequel, Tony Hawk Shred, was the game he thought Ride should've been, Hawk said.
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